{"id":66723,"date":"2022-03-23T00:29:00","date_gmt":"2022-03-23T04:29:00","guid":{"rendered":"https:\/\/www.jdx.info\/lutte\/?p=66723"},"modified":"2022-03-23T12:29:17","modified_gmt":"2022-03-23T16:29:17","slug":"66723","status":"publish","type":"post","link":"https:\/\/www.jdx.info\/lutte\/2022\/03\/23\/66723\/","title":{"rendered":""},"content":{"rendered":"\n<p>Depuis la sortie de WWE 2K22, quelques mises \u00e0 jour avaient \u00e9t\u00e9 propos\u00e9es afin de corriger quelques bugs rapidement, mais cette semaine il s&rsquo;agit de la plus grande mise \u00e0 jour depuis sa sortie.<\/p>\n\n\n\n<p>En effet, 2K Games a lanc\u00e9 une mise \u00e0 jour le 22 mars 2022 qui est le patch 1.06 et propose une grande liste de correctifs. Des correctifs qui visent surtout le gameplay en g\u00e9n\u00e9ral, les graphiques, le mode en ligne et des ajustements sur MyFaction et MyRyse. Voici la liste compl\u00e8te en anglais pour le moment:<\/p>\n\n\n\n<center><p><script async=\"\" src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<ins class=\"adsbygoogle\" style=\"display:block; text-align:center;\" data-ad-layout=\"in-article\" data-ad-format=\"fluid\" data-ad-client=\"ca-pub-1986975368136072\" data-ad-slot=\"7818521013\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/p><\/center>\n\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">GENERAL<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>General stability and performance improvements<\/li><li>Various cutscene improvements for MyRise<\/li><li>Improved hair\/CAS part interactions<\/li><li>Improved skin and eye shaders for various Superstars<\/li><li>Updated character likenesses of various Superstars<\/li><li>Improved texture blending and materials on 100s of hair models<\/li><li>Changed the maximum number of favorite creators to 50<\/li><li>Implemented criteria for nWo standalone bonus content<\/li><li>Improved memory management of large numbers of logos when navigating multiple game modes and menus<\/li><li>Increased array limit for logos to accommodate large numbers of downloaded logos<\/li><li>Added and removed NG tags to improve CAS part combinations<\/li><li>General hair updates and improvements<\/li><li>General tattoo updates and improvements<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">GAMEPLAY<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Addressed reported concerns where enemies might take low or no damage in specific engagements<\/li><li>Various prop and arena interaction improvements<\/li><li>Various cage collision improvements<\/li><li>Improved superstar AI in special circumstances in tag matches<\/li><li>Improved dive attacks vs. ladders<\/li><li>Improved ladder dismounts<\/li><li>Improved Superstar ally interactions in tag team steel cage matches<\/li><li>Improved finisher reversals during run-ins<\/li><li>Updated pyro in some entrances<\/li><li>Improved logo\/embossing interactions in Create a Championship<\/li><li>Addressed reported concerns related to poses and Superstar registration during some reversals<\/li><li>Improved interactions with steel steps when they are placed in the ring<\/li><li>Improved Superstar interactions with ropes<\/li><li>Addressed reported concerns related to Spear 2 attack while referee is close to defender<\/li><li>Improved elimination behavior in Royal Rumble<\/li><li>Improved taunt buffs and meter gain from Submission loops<\/li><li>Improved Royal Rumble elimination setups by AI<\/li><li>Improved Superstar AI in special circumstances in tag matches<\/li><li>Tuned downtime values for some moves<\/li><li>Tuned rollout recovery times<\/li><li>Increased difficulty of button mash pin kickout when more than two finishers have been received<\/li><li>Increased illegal tag team stun duration for long tag matches<\/li><li>Addressed reported concerns of exploits where certain finishers could not be reversed<\/li><li>Tuned homing for Sweet Chin Music&nbsp;<\/li><li>Tuned elimination difficulty in Royal Rumble when less than 3 Superstars are in the ring<\/li><li>Tuned stun duration in relation to permadamage<\/li><li>Addressed reported concerns with Austin Theory\u2019s finisher<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">ONLINE<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>General stability improvements<\/li><li>Addressed reported concerns with abandoned lobbies<\/li><li>Improved lobby performance with partial AI-populated matches<\/li><li>Addressed reported concerns with long (15+ match) online sessions<\/li><li>Improved performance of custom portraits in online lobbies<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">MyFACTION<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Improved reward icon visibility for weekly Evo challenges<\/li><li>Addressed reported concerns regarding an exploit connected to weapon baiting in Faction Wars<\/li><li>Added MyFACTION nWo Standalone cards<\/li><\/ul>\n\n\n\n<center><p><script async=\"\" src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<ins class=\"adsbygoogle\" style=\"display:block; text-align:center;\" data-ad-layout=\"in-article\" data-ad-format=\"fluid\" data-ad-client=\"ca-pub-1986975368136072\" data-ad-slot=\"7818521013\"><\/ins>\n<script>\n     (adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/p><\/center>\n\n\n<center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/PyvnBHipjxE\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/center>\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>Depuis la sortie de WWE 2K22, quelques mises \u00e0 jour avaient \u00e9t\u00e9 propos\u00e9es afin de corriger quelques bugs rapidement, mais cette semaine il s&rsquo;agit de la plus grande mise \u00e0 jour depuis sa sortie. En effet, 2K Games a lanc\u00e9 une mise \u00e0 jour le 22 mars 2022 qui est le patch 1.06 et propose&#8230;<\/p>\n","protected":false},"author":4,"featured_media":66724,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[48,4,23],"tags":[],"ppma_author":[292],"class_list":["post-66723","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-2k","category-news","category-wwe"],"authors":[{"term_id":292,"user_id":4,"is_guest":0,"slug":"jean","display_name":"Jean Vinnier","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/33aba0263fd870a0b487e0e079ff407e10e3997c9d2987cbcc0db0db2c5c75a9?s=96&d=mm&r=g","0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/posts\/66723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/comments?post=66723"}],"version-history":[{"count":1,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/posts\/66723\/revisions"}],"predecessor-version":[{"id":66725,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/posts\/66723\/revisions\/66725"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/media\/66724"}],"wp:attachment":[{"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/media?parent=66723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/categories?post=66723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/tags?post=66723"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.jdx.info\/lutte\/wp-json\/wp\/v2\/ppma_author?post=66723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}